A creator charges $99 for one UGC video.
Riffkit makes your whole month for that: 10-25 videos on the $99 plan, from $3.96 each.
Solo
5,400 credits · 3-9 videos a month find one that works, cheap
Start riffingStarter
15,000 credits · 10-25 videos a month run several at once, keep the winners
Start riffingDaily
45,000 credits · 30-75 videos a month one banger a day
Start riffingPro
150,000 credits · 100-250 videos a month feed several accounts at once
Start riffingHow to read the range: the small number is on the default engine, the big one on the cheapest (similar resolution — the rate is what differs) — reckoned at 15 seconds a video, an estimate, not a length cap. Billing is by the second: a 9-second riff bills 9 seconds, a longer video just bills more. Any engine and resolution on any plan, and the exact rate shows before you render.
Scale (300+ videos): Annual commitment: from ~$2.40 a video on the cheapest engine (~$6 on the default). Talk to us →
The math
What ad creative costs everywhere else.
| Riffkit Daily | Freelance creator | UGC agency | |
|---|---|---|---|
| Cost per video | from $3.72 | $99-198 | $150-300 |
| Turnaround | Minutes | 5-14 days | 1-2 weeks |
| Variations | Riff again, included | Pay per revision | Pay per revision |
Questions
What counts as one video?
"One video" is the plan-sizing unit: 15 seconds' worth of rendering — a yardstick, not a length cap. Rendering bills per second at the engine's rate (MiniMax H3 768P 40 credits/s · MiniMax H3 2K 80/s · Seedance 2.0 720p 100/s · Seedance 2.5 720p 150/s · Seedance 2.0 1080p 250/s), so a 9-second riff bills less than one video and a 30-second riff bills about two.
Does the engine or resolution change how many videos I get?
Yes — the range on each plan card is exactly this: the small number is what the default engine yields, the big one what the cheapest engine yields, at a similar 720p-class resolution — the rate is what differs. Rates deliberately do not track pixel count: at the same 720p-class picture, engines rate anywhere from 40 to 150 credits a second, and the cheapest stretches a plan about 2.5× further than the default. Picking a higher resolution costs more per video and lands below the range. Every engine and resolution is open on every plan, nothing is locked behind a higher tier, and the exact rate is shown in the app before you render.
Do videos roll over?
Videos refresh monthly: pick the tier that matches your posting cadence.
What if I run out mid-month?
Upgrade in one click: extra videos land instantly, prorated.
Do I pay if a render fails?
You pay only for successfully generated video seconds. A run that produces no video costs nothing; if you cancel partway or a late stage fails, only the seconds already rendered are billed.
Can I cancel?
Anytime. It takes effect at the end of your billing cycle.
Can I use the videos commercially?
Yes, everything you make is yours to post, run as ads, and monetize, with no extra license or revenue share from us.
Can I get the same video in other aspect ratios?
Yes. Reframe any finished video into 3:4, 1:1 or 4:5: near frame-identical, only the framing shifts, and each ratio bills as its own video. One thing worth knowing if you use MiniMax H3: a reframe replays your finished footage back through the model, and that vendor meters what it is given as well as what it returns, so a reframed second there bills 80 credits — twice MiniMax H3's usual 40, still under the default engine's 100. The 40 credits/second rate applies to new renders, not to re-framings. One exception: a video rendered on the single-take engine from a source longer than 15 seconds can't be reframed afterwards — render that one on the default engine if you want extra ratios.
How does this map to ad testing?
Each video is one ad-ready variant. Daily covers about 7-17 fresh creatives a week and Pro about 23-58, the refresh range most TikTok and Meta ad accounts test at. Where you land in the range depends on the quality and engine you pick.
Isn't this copying?
Don't copy. Riff. We recreate the formula: pacing, hooks, emotional beats, never the footage.
Start riffing today.
Free to start, no card needed. Your first riff lands in minutes.